Op-Ed: No Multiplayer will put pressure on ‘Wolfenstein’ development – 5/13/2013


Not too long ago; Bethesda Softworks announced that ‘Wolfenstein: The New Order’ was in the works for a late 2013 release on current and next generation consoles.

Following the announcement; Chris Watters of Gamespot.com had an interview with the development team. More details were unveiled but it was also learned that Wolfenstein: The New Order will not have a multiplayer component

It has been confirmed that Bethesada Softworks and MachineGames are planning on developing Wolfenstein: The New Order as a single-player only game. Could this radical choice raise the bar for what gamers will want to expect?

This decision comes as a shock given that Return to Castle Wolfenstein was highly praised for both a single-player campaign that continued the legacy of the classic game and a revolutionary multiplayer component that became the template for today’s games.

In the last several years; few games have been released without a multiplayer component. Fallout: New VegasBioShock: InfiniteDeus Ex: Human Revolution, and The Elder Scrolls V: Skyrim are just a few examples of successful games without multiplayer. These games had a strong and well crafted single player gameplay that it overshadowed the lack of multiplayer.

This means that if Wolfenstein: The New Order is to be a success among critics and gamers then it can not be a simple FPS-game. Gamers will be expecting a game with RPG-style gameplay with a long campaign in a well crafted environment. These games also require a lot of time to develop; so either the game is half finished or gamers could anticipate a delay at some point.

Bethesada Softworks would have to be foolish to try and appeal to the casual gaming market with a Call of Duty-style game. These types of games are popular mostly because of the attention given to the multiplayer aspect.

Yet a simple FPS-game may not even be the worst decisions if they chose to release Wolfenstein: The New Order as a budget title available only through download. An iconic series like Wolfenstein should not ever be degraded in such a manner and to do so could kill the series for a generation of gamers.

In the last several years; many classic games have attempted to reach a new generation only to fail miserably. Hopefully Bethesada Softworks and MachineGames choice of not having a multiplayer dose not lead to the end of the Wolfenstein-series.

Written for Digital Journal
Original Article: Op-Ed: No Multiplayer will put pressure on ‘Wolfenstein’ development


About Stan Rezaee
I'm a writer from San Jose who has contributed to several online and print publications.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: