Noriega’s lawsuit over ‘Call of Duty: Black Ops II’ dismissed – 10/31/2014

A judge in California ruled to dismiss Manuel Noriega lawsuit against Activsion for using his name and likeness without his consent in ‘Call of Duty: Black Ops II.’

Los Angeles Superior Court Judge, William H. Fahey, ruled to dismiss the lawsuit because it violated Activsion’s right to free speech and the states anti-SLAPP laws. Court documents noted several similar cases in the past to support Activsion’s claim while also making note of the atrocities committed by Noriega when he was dictator of Panama.

Activision lead console and former New York Mayor, Rudy Giuliani, statedin a press release, This was an absurd lawsuit from the very beginning and we’re gratified that in the end, a notorious criminal didn’t win. This is not just a win for the makers of Call of Duty, but is a victory for works of art across the entertainment and publishing industries throughout the world.

The former dictator filed the lawsuit against Activsion for using his name and likeness without consent in Call of Duty: Black Ops II. Noriega appears as a minor villain who helps a terrorist escape than is hunted by the main character during Operation Just Cause.

Will Fulton of Digital Trend noted that ruling could set precedent for Lindsy Lohan’s lawsuit against Rockstar Games. The actress is suing over the appearance of a character in Grand Theft Auto V which she claims was based on her likeness without consent.

Call of Duty: Black Ops II is the ninth game in the series and was released on November 13, 2012 for the PC, Xbox 360 and PlayStation 3. The game focus on a father and son in the special forces as they hunt a terrorist starting from the Cold War circa 1980s up until the near future.

Written for Digital Journal 
10/31/2014
Original ArticleNoriega’s lawsuit over ‘Call of Duty: Black Ops II’ dismissed

Review: ‘F.E.A.R. Online’ brings the horror icon to the multiplayer world – 10/27/2014

FEAROnline

The concept of a free-to-play multiplayer game based on the iconic horror shooter may at first feel difficult to comprehend, but ‘F.E.A.R. Online’ is able to capture the series essence in an online environment.

Following the destruction of the Origin Facility in the first game, Fairpoint City has been overrun by demonic creatures led by Alma Wade while the Armacham Technology Corporation (ATC) is trying to cover up its involvement with an army of mercenaries. The government response by deploying the Task Force to eliminate the demonic presence and recover evidence of ATC’s involvement.

Its hard to imagine how a MMO game could be developed given the fact that the F.E.A.R. series was more of a single player game. To overcome this obstacle, the devlopment team created a Co-Op game with a story that runs parallel to the events of F.E.A.R. 2: Project Origin.

The Co-Op missions are several different scenarios where up to five players must complete a series of objectives while battling swarms of Abominations along with squads of Replica soldiers or ATC mercenaries. The players start by achieving simple tasks (like bomb defusing) but as they progress more challenging tasks need to be accomplished.

However, no multiplayer game is complete without featuring classic modes like team deathmatch.

Players will earn experience after each game which will help them level up and gain access to new weapons. They will also earn points that can be used to purchase new weapons and gear or customize what they already have.

Unfortunately the game has a few issues that keep it from being perfect but they are flaws that can be overlooked. The biggest problem is how often it tries to milk the player to pay for gear or characters that could be used for a limited time.

Gamers can earn or purchase gear with points, but they have time limits on how long it can be used before it has to be repurchased. However, the need to purchase gear will not interfere with the overall playing experiences as a real gamer would not need to waste money on such trivial novelties.

One problem that is out of the developers’ hand is the community’s obsession with team deathmatch. Despite its amazing co-op gameplay, its hard to find or start a game due to the lack of players. However it’s real easy to find a game of deathmatch with plenty of players available to play.

Death match is fun but the co-op story offers gamers such a unique experience that it’s a real disappointment that many prefer to play the same deathmatch that could be found in every other multiplayer shooter.

Just in time for Halloween; F.E.A.R. Online is not only one of the best free-to-play shooters but also an ideal follow-up to one of the most iconic horror games of the Seventh Generation era.

Final Score: 4/5

Written for Digital Journal 
10/27/2014
Original ArticleReview: ‘F.E.A.R. Online’ brings the horror icon to the multiplayer world